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In Part I, we discussed
getting a photograph into digital form, and in Part II, (Jan 03) storage
and compression. Now we will discuss editing and improving your images.
Taking pictures is only one part of the
creative process. After you have your image in digital form, you will
almost certainly want to make modifications to improve it. Very few
photographs are perfect when they come out of the camera. To modify or
edit an image, you will use photo-editing software.
Some of the more simple editing functions may
be included with software that comes with the digital camera or scanner.
These might include cropping, improving contrast and brightness, and
removing redeye.
Many times more needs to be done, and you may
want to use a more sophisticated software package. The most widely used
photo editing software package is Photoshop, by Adobe . The current flagship program is Photoshop 7.0 , which sells for $600. Recently, Adobe released a reduced-function version called Photoshop Elements .
To say it is reduced - function fails to give credit for the richness
of function that it provides--about equal to their then flagship product
of just a few years ago. Elements is all that you will need; it runs on
a Mac or a PC and it sells for less than $100.
Another excellent editor is Picture Publisher, offered by Corel , priced at about $100., but runs on a PC only.
Regardless of your choice, any of these
editors offer all the functions that a non-professional user could want,
and more. Here are some of the ways that I have used photo-editing
software in recent days.
Correct minor problems, such as eliminating spots, eliminating power lines, removing glare from glasses.
Do a better job of correcting problems of under- and
overexposure. It is possible, for example, to lighten a specific area of
a photograph, while leaving other areas untouched. This will allow you
to pull detail out of shadows, or soften highlights.
Soften wrinkles in a photograph of a person. Clean up skin blemishes.
Create a composite of photographs to be used in a publication.
Straighten vertical and horizontal lines, and correct distortion in buildings or other large objects.
Combine parts of two separate images to merge the best parts of
each into a single image. (I have done this with group photos to
(hopefully) end up with a picture where everyone had their eyes open and
is smiling).
Adjust the pixel dimensions when placing the image on the Internet, in order to control download time.
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Make proof sheets to view multiple images, for reference purposes.
Create a panoramic image by combining two separate "left-and-right" images of the same scene.
Add text.
And the list goes on . . .
These are simple ways to correct defects, or
slightly improve on the original image. I have not mentioned many of the
ways one can use photo-editing software to become extraordinarily
creative. One can rotate and distort images, cause multiple images to
blend into one another, and add a wide variety of text and graphic
effects. In fact, when the artist in you starts to take over, what you
end up may not resemble a photograph at all.
To do these things takes practice, of course,
but the programs come with tutorials and documentation, and numerous
text books are also available. The quality of your photographs will show
the difference, and your rewards will be worth the effort. Remember,
when you say "Oh I would never want to do anything like that," it is
probably because you didn't know you could do it, or how much fun it
would be.
All photo-editing software works with an
uncompressed image. If your photo is in your computer as a compressed
jpeg file, it will be expanded to its original pixel dimensions when it
is loaded into your photo editor. I know of no photo editor that works
with compressed images. (There have been attempts, however.) If your
uncompressed image is 5 megapixels, it will translate into 15 megabytes
of memory. Your software will also be saving copies of pre-edited images
to make use of its "undo" features, so you will need available memory
that is three to five times your image size, or performance will suffer.
Machines come loaded with lots of memory, so this is not a problem with
newer machines, but it was a problem for older ones. Professionals
often work with images that are 100 megabytes and greater, so machines
with a gigabyte of main memory are common in the industry. You will
probably not need more than 256 Megabytes to do your work, and I
sometimes use a PC with Windows 98 using 96 Megs.
In our next and final section, we will discuss questions concerning printing and displaying our images.
Richard Ten Dyke is a member of Danbury
Area Computer Society who has had a long interest in both photography
and computers. He started his photography career with a Leica IIIC in
1952, and his computer career working with an ERA 1103 in 1956. He
currently is retired from IBM and resides in Bedford, New York. You can
reach him at Copyright (C) 2002 Richard P. Ten Dyke
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